module Base
{
    model L4D2_AssaultRifle_muzzle_flash
	{
	mesh= FireMuzzle/L4D2_AssaultRifle_muzzle_flash,
	cullFace = None,
	scale =0.015,
	}

	model L4D2_AssaultRifle_muzzle_flash_02
	{
	mesh= FireMuzzle/L4D2_AssaultRifle_muzzle_flash_02,
	cullFace = None,
	scale =0.015,
	}

	model L4D2_Shotgun_muzzle_flash
	{
	mesh= FireMuzzle/L4D2_Shotgun_muzzle_flash,
	cullFace = None,
	scale =0.015,
	}

	model L4D2_M14_muzzle_flash
	{
	mesh= FireMuzzle/L4D2_M14_muzzle_flash,
	cullFace = None,
	scale =0.015,
	}

	model L4D2_handgun_muzzle_flash
	{
	mesh= FireMuzzle/L4D2_handgun_muzzle_flash,
	cullFace = None,
	scale =0.01,
	}











}